Aidan has been hard at work porting ‘After Dan Graham’ to the Oculus Quest. In all likelihood, the Quest build will be an entirely different project from ‘After Dan Graham’, as there is currently no easy way to track the body (feet and waist) on the Quest. That said, we’re working hard on keeping the […]
Dev Journal – Experiments with a depth camera
After ISEA 2019, I was particularly inspired by the way that depth cameras are being employed in creative practices. So, now that I’m back, I’ve started to play around with the ZED camera. Ideally, I’d like to explore the possibility of using 2 or 3 ZED cameras to grab real-time point-clouds of both the VR […]
Dev Journal – Bruce Nauman’s Live-Taped Video Corridor
We’ve started working on re-creating Bruce Nauman’s 1970 closed-circuit video installation, “Live-Taped Video Corridor“. Our plan is to put out a VR experience for the Oculus Quest that will feature a bunch of re-creations of seminal, closed-circuit video installations from the 60s and 70s. Nauman, along with Dan Graham, Peter Campus and Bill Viola, were […]
Dev Journal – Implemented full body tracking with Vive trackers
Using the Vive Input Utility for Unity, we managed to implement an additional 3 Vive trackers in order to track both feet and the waist of the user. Combined with the calibration provided through Final IK, the results are pretty great!