Using the Vive Input Utility for Unity, we managed to implement an additional 3 Vive trackers in order to track both feet and the waist of the user. Combined with the calibration provided through Final IK, the results are pretty great!
Back in the spring of 2017, I began to experiment with VR. I was finishing up my first year of my PhD studies at York University, and I knew I wanted to investigate the creative potential of this emerging medium. Taking inspiration from the work of structuralist filmmakers of the 60s and 70s and the […]
Hey! So, we’re Aidan and David, and almost a year ago we decided to collaborate on a project. At the time, Aidan had been making strange, fun indy games and I had been making experimental art projects in VR as part of my PhD studies at York University. Our first project together is After Dan […]