Using the Vive Input Utility for Unity, we managed to implement an additional 3 Vive trackers in order to track both feet and the waist of the user. Combined with the calibration provided through Final IK, the results are pretty great!
A brief history of After Dan Graham
Back in the spring of 2017, I began to experiment with VR. I was finishing up my first year of my PhD studies at York University, and I knew I wanted to investigate the creative potential of this emerging medium. Taking inspiration from the work of structuralist filmmakers of the 60s and 70s and the […]
We Are Friend Generator
Hey! So, we’re Aidan and David, and almost a year ago we decided to collaborate on a project. At the time, Aidan had been making strange, fun indy games and I had been making experimental art projects in VR as part of my PhD studies at York University. Our first project together is After Dan […]