Aidan has been hard at work porting ‘After Dan Graham’ to the Oculus Quest. In all likelihood, the Quest build will be an entirely different project from ‘After Dan Graham’, as there is currently no easy way to track the body (feet and waist) on the Quest. That said, we’re working hard on keeping the […]
After Dan Graham takes home some festival hardware!
Well, after showing ‘After Dan Graham’ at the 2019 Toronto New Wave Festival and FIVARS Festival of International Virtual & Augmented Reality Stories 2019, we’re proud to announce that we’ve won awards at both festivals! At the Toronto New Wave Festival, ‘After Dan Graham’ was awarded Best in Show Overall! And at FIVARS 2019, ‘After […]
After Dan Graham @ FIVARS 2019 Festival of International Virtual & Augmented Reality Stories
We’re happy to announce that ‘After Dan Graham’ has officially been selected to be presented at this year’s FIVARS Festival of International Virtual & Augmented Reality Stories! FIVARS is an amazing Toronto-based festival that presents the most cutting-edge and unique XR experiences. Celebrating its 5th year, it has presented some of the most interesting and […]
After Dan Graham @ Toronto New Wave Festival 2019
We’re super excited to announce that After Dan Graham will be shown as part of the Toronto New Wave Festival. This year, the Toronto New Wave Festival will take place at Daniels Spectrum (585 Dundas St. E) on August 23, 2019. The Toronto New Wave Festival is a new, exciting festival providing a platform for […]
Dev Journal – Experiments with a depth camera
After ISEA 2019, I was particularly inspired by the way that depth cameras are being employed in creative practices. So, now that I’m back, I’ve started to play around with the ZED camera. Ideally, I’d like to explore the possibility of using 2 or 3 ZED cameras to grab real-time point-clouds of both the VR […]
After Dan Graham @ ISEA 2019 – Gwangju, South Korea
So I just got back from ISEA 2019 in Gwangju, South Korea where I presented a paper titled “After Dan Graham: An Archaeological Approach to Virtual Reality Art.” ISEA is such an amazing conference. I met a ton of curators, artists, scholars and media art enthusiasts. It was really inspiring to be surrounded by so […]
Dev Journal – Bruce Nauman’s Live-Taped Video Corridor
We’ve started working on re-creating Bruce Nauman’s 1970 closed-circuit video installation, “Live-Taped Video Corridor“. Our plan is to put out a VR experience for the Oculus Quest that will feature a bunch of re-creations of seminal, closed-circuit video installations from the 60s and 70s. Nauman, along with Dan Graham, Peter Campus and Bill Viola, were […]
After Dan Graham @ VRTO 2019
Just this past weekend, we were fortunate enough to present After Dan Graham at the this year’s VRTO: Virtual & Augmented Reality World Conference & Expo! We met so many amazing VR creators, thinkers, supporters and enthusiasts. Thanks to everyone who tried out our weird, experimental VR experience. We received lots of good comments and […]
Dev Journal – Implemented full body tracking with Vive trackers
Using the Vive Input Utility for Unity, we managed to implement an additional 3 Vive trackers in order to track both feet and the waist of the user. Combined with the calibration provided through Final IK, the results are pretty great!
A brief history of After Dan Graham
Back in the spring of 2017, I began to experiment with VR. I was finishing up my first year of my PhD studies at York University, and I knew I wanted to investigate the creative potential of this emerging medium. Taking inspiration from the work of structuralist filmmakers of the 60s and 70s and the […]